Virtual worlds can be effectively operated by small teams using adapted tools and hybrid processes adopted from corporate IT, massively multi-player online games and Media & Entertainment Virtual Production sectors.
Our hypothesis is that "XR-Optional" stories (story-driven games, simulations and film / TV production tools) bridge the potential of emerging technologies to develop story worlds with the responsibility to leave no section of the audience behind.
Mod is focused on VR-Optional Story-Driven Games that have immersive layers for those who are lucky enough to be able to experience and afford them, and flat screen capability for everyone else.

