Virtual Worlds

Virtual worlds can be effectively operated by small teams using adapted tools and hybrid processes adopted from corporate IT, massively multi-player online games and Media & Entertainment Virtual Production sectors.

Our hypothesis is "XR-Optional" story-driven games and other storytelling formats can bridge the potential of emerging technologies with the responsibility to leave no section of the audience behind.

Mod is focused on VR-Optional Story-Driven Games that have immersive layers for those who are lucky enough to be able to experience and afford them, and flat screen capability for everyone else.

  • Test operation of playtest recording system for story-driven game (in-game spectator PoV, player PoV, third person playtest view)
  • Test operation of VR optional story-driven game (desktop, PCVR and mobile VR modes)
  • Test operation of an indie live virtual venue
  • Test operaton of a virtual concert system
  • Test operation of health sector training in virtual world
  • Test operation of corporate live events in virtual world
  • Test operation of education live event in virtual world